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Chromas

A text-based adventure in Twine

Chromas was made in the fall of 2021 using Twine, by a team of five including myself. I implemented the game's logic for tracking the player's current status and determining the story path, ultimately affecting the ending. I also wrote a few of the story nodes, and left comments in the project to instruct my teammates on how to fit new nodes into the system. When writing the music, I tried to make it sound mysterious, as well as slightly nostalgic and melancholy to fit the uncertainty of the situation that the player character is in.

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See more about the game and play it at the itch.io link.

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