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Duplicity

A text-based adventure in Twine

I made Duplicity in the fall of 2023, as part of a class on narrative in games. Twine is a somewhat limited tool for crafting game mechanics, so a large amount of thought had to go into how I would create player agency within its restrictions. Agency and game flow was handled using logic (shown in screenshots) to adapt based on the game state. Care was taken to give the player decisions that feel meaningful, but which still hold to a critical path in order to keep the scope manageable. I did an additional project related to this game, where I created a narrative-focused game design document for a hypothetical adaptation into the immersive sim genre. The link to this document is provided on the right.

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See more about the game and play it at the itch.io link.

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