
Killer Automata
A fast-paced, retro style top-down shooter
Killer Automata was developed in 7 weeks in the Spring of 2023 by myself and four others during a university class. We all did a little bit of everything, which for me included gameplay design, programming, level design, and some sprite work. One of my main focuses was on the audio of our game. I created and implemented each sound effect present in the game, as well as a short music loop. All of the audio was created with the retro pixel art aesthetic of the game in mind. I also did a large amount of gameplay design and programming on the project, including creating the bowling alley level and the reflecting shield mechanic for example.
See more about the game and play it at the itch.io link, and check out the page that a co-contributor (Ben Seckeler) put together about it through the link to his site.


